We tried MayDay.
This is different than your normal escape room and we didn't realize it going into it. We were glad we tried it, but likely wouldn't look for an experience like this again.
We are used to a mix of mechanical locks and a few magnetic and even some electronic locks. This was all electronic and we left feeling like we weren't sure everything was working correctly. The puzzles weren't intuitive and we felt like we didn't know what we were looking for much of the time. The clues didn't help a lot and sometimes left us with more questions than answers.
We ended up using more clues than we were supposed to to "win" and didn't make it out of the room. We have done several rooms together and usually if we don't win it, we are really really close. When the employee came to get us, we asked how close we were and if she could give us a quick rundown of what we missed and she told us we were only about half way and if we were closer she could maybe do that. We were on vacation and won't likely be out that way or try that one again and with a little persistence she shared with us we only had 2 or 3 more things to figure out and we would have completed it... so much for almost half way. One of the puzzles we needed had nothing to point you to it and it was a random pattern you had to follow... I think if you had a 5 year old running around the room playing with things you might have gotten it but not sure how else you would have stumbled on the answer to that one. But then again if you had a 5 year old running around the room you wouldn't want them running around moving things around in an escape room.. kind of a catch 22.
One challenge we struggled with a bit... we couldn't get it to work and she finally gave us a hint and we said we were doing exactly that and then magically it seemed to work. It felt like she had to trigger some things remotely to get the game play to advance, whether due to electronics error or just that they had to be manually triggered in the first place I'm not sure, but the delays in response made it hard to know what you did right to get something to happen.
We found we really prefer the escape rooms with more physical locks with less room for mechanical/electronic error and a little more to look at in terms of clues/guidance. Everything in this room seemed vague and the room was pretty dark even when some lights were triggered later in play. My husband got frustrated and used the flashlight on his phone a bit because some things were faded from being touched so many times or just hard to see overall... the room was just dark enough it was difficult to decipher colors which at one point we needed to do. read more