Dang, did I pick an unideal time to finally put in a review for this annual gaming convention I've…read moreonly been going to since 2017, because I would have had a lot more good things to say about it. Now it sounds like I'm gonna be comparing everything from past years, which is inevitable to do especially among me and my peers who've come here longer than I have.
To start off, this review is for 2026 from September 4-7, and I only went Friday and Monday this year due to Bumbershoot on Saturday and Sunday. As with every PAX I go to, panels and events are the least of my interests; most of my thoughts go for the logistics, vendors, and already in-your-face games that are set out in front of everyone at both the Arch and Summit buildings where the convention is split between.
The general layout for this year's PAX was the same as last years; the Expo hall is all in the Arch building, and includes many vendors showcasing indie games and art. The Summit building has tabletop games, BYOC setups, game-related merch and tons of auditoriums and rooms with many different events with set times for each. I don't follow most events though I did get to do drag bingo, hear a master pianist play game music (like the end credits for Super Mario 64 and Mario Kart 64), and spend a ridiculous amount of time playing Groove Coaster at the arcades set up by 100 Yen Life or gamecenter. The map included in the event brochure did not have any layout information on booths for the Summit building, and legends were hard to read for the more detailed maps for the Arch building and all its floors.
Gaming wise, the biggest games I got to play were Among Us Story: On Guard, Dragon Ball Xenoverse 3 and Hello Kitty Party Land. Other releases like Stranger Than Heaven, Persona 4 Revival and Castlevania had long, capped lines that were impossible to get to given how easily time constraints form when a convention has so many things going on at once. Even worse is the lack of strong phone signal in the Arch building, and slightly better but still hindered signal in the Summit building, though that's a very common sentiment for the Seattle Convention Center during any large convention like this one.
Compared to other years, this convention is a huge step up from its iteration when we all just recovered from the pandemic, but a massive population downgrade from last year's. I could feel that while walking around, and it feels mostly due to the lack of really large and hyped up games to look forward to, especially from Nintendo which was notably absent this year except for the booth showcasing the new mobile game Pikmin Bloom.
I always have to question every year whether I'm gonna come back to PAX, and I have skipped some years as a result. That same thought still holds today as of this writing, and I've only noticed a downhill trend year after year. At this point, I only go for the company I go with, not the events or thrills that this convention promises but hasn't been delivering consistently.