Game played: Fallout (11/25/16)
Team size: 5 (I would recommend a team size of 3-5, as one task would be difficult with only 2 and 6 is definitely doable, but might be too many to have everyone remain involved/occupied)
This was our second time at Escape Games, and had a great time playing their new Fallout room.
WHAT WE LOVED
- The room design was amazing. "Fallout" creates an environment that feels a world away from the door you stepped through to enter it. From the walls to the props, everything feels like it belongs in a bomb shelter in a post-apocalyptic world. This made for a really fun environment.
- Some pretty cool "wow" moments thanks to great use of tech
- Varied puzzles/tasks that required both mental and physical (nothing strenuous) challenges.
- The Gamemaster gave us a couple extra minutes to solve the final puzzle. We were glad she did. The final puzzle is pretty awesome.
- The most exciting end to an escape room we have experienced (out of 15ish rooms)
WHAT WE DIDN'T (love)
- There seemed to be elements in the room that were trying to tell a story, but didn't make any sense. It wasn't until after we finished the room did I read the description of the room on Escape Game's website, which made these story-based elements of the room make a little more sense. This story (on the website) should probably be included in the briefing before the game begins to give the story-based elements some meaning during the game. (note: it's possible that the Gamemaster shortened the briefing because our group didn't arrive 15 minutes before our scheduled time as suggested on the website).
- The Gamemaster's briefing set the scene for a post-apocalyptic world in which poison gas is being sucked into the shelter through the intake fans. We were told by the Gamemaster that our first task was to shut off the intake fans to protect us from the poison gas and our second task was to find a way out of the fallout shelter (directly INTO the poison gas) for.... reasons? Doesn't make any sense, but maybe I'm missing something ¯\_(ツ)_/¯.
- There was one piece of equipment that sucked a pretty large amount of time, as you basically had to do about 10 seconds of work (really, it felt like a chore) to get about 1-1.5 seconds of use out of it (spoiler: you need more than 1-1.5 seconds of use out of this). But it's possible my brain was on the wrong frequency and there was an element of user-error here.
TIPS
- Don't wear nice clothes or light colors... Escape Games was pretty accurate with what you would expect the general cleanliness of a fallout shelter to be. But if you do happen to wear nice clothes, resist the urge to try on any clothes you may find.
- Read the description of the room online before you come, as it informs the story-based elements within the room (not covered in the briefing).
SUMMARY: Amazing room design with some really cool tech that is rare to find outside of major markets like Boston or NYC. Their brief/debrief could be improved, but the room itself is a 5-star room and one that I would recommend both escape room noobies and those that have a few notches in their belt. read more