Very well themed. In fact, I'd say that it was the best themed escape venue I've been to, and it's not even close. No doubt this has a lot to do with it being ran Bricolage Productions, a Pittsburgh theater group that is part of a strong movement in the area to create immersive theatrical experiences for its audiences.
Before even entering the actual Imaginarium we were presented with brain teasing scenarios and a fully committed game master. Without spoiling, I will only say that the events and environments that preceded the main attraction were more challenging and more amazing than a lot of escape rooms out there. By the time we finally entered the room we had booked, the promise of a transcendent escape experience had been cemented.
Or so I thought. Don't get me wrong, it was fine, but the room itself failed to live up to hype of it's queue, and in particular the last room where we spent most of our time was pretty disappointing. The theming of the first room, which I'll call the clock room and leave it at that, was still very good, but not as good as all that had led up to it. But the library, though well decorated, didn't deliver an experience that made me feel as though I was in someone's mind, as the description and preamble suggested. It was just a library, one that blasted unintelligible audio on occasion to try and force the issue. And then the game mechanics themselves left a lot to be desired. Too many red herrings. Too much tedious work with underwhelming payoffs. Multiple jumps in logic that failed to connect the clues sequentially, relationally, or narratively. I mean there's difficult and then there's Capcom designs a +20 mythic dungeon for World of Warcraft difficult, and that's not to suggest I don't like a challenge, but maybe if there's only 4 of us we can UUDDLRLRBA this thing and have a shot at solving it. Perhaps the worst part was that there were way too many pieces that failed even when they had been solved conceptually, such as malfunctioning locks and imprecise patterns, though competing with that type of flaw was the game master's poorly timed assistance, both jumping in too soon when we we're on our way towards solving something, or waiting too long while we spun our wheels on obvious mechanical flaws and less obvious red herrings.
I could write several paragraphs about how immersive the experience had been prior to entering the room, but it would certainly spoil it, and as a result my review might leave the impression that this is something you ought to skip. You shouldn't. Despite the disappointment of the escape room itself, the entire party left awestruck by this place, and anyone who likes escape rooms or fun houses or larp or dark rides should visit the imaginarium. I just think if you're an experienced escape room player and you know going in that the room itself is going to be leave a lot to be desired, you can just enjoy everything that's great about this place.
I don't know how to measure this against more mundane escape rooms that have better game design. It's a bit like comparing Disney to Six Flags - the latter will often provide the more satisfying rides, but the former delivers immersive, detailed environments that make the overall experiences more enjoyable despite the often quaint, mild, dated, and flawed elements of the rides themselves. Except in this case one spends a much larger portion of their time in the actual attraction, and waiting for an escape room never compares to the misery of waiting in a six flags line for a roller coaster, so the Imaginarium doesn't benefit as much from its superior pre-attraction theming.
Still, with new escape rooms popping up every day, the Imaginarium stands out from the crowd. You're not likely to find anything like it. I have a feeling that the same thing that makes it unique is also the same thing that keeps it from fulfilling its potential: being operated by a theater group. They are redefining the escape room experience, but they need some experienced and successful game masters to refine the rough edges of the game play. read more