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Corona, CA

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Nightmare Rising Haunt

3.4 (20 reviews)
Closed • Closed

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Natalie D.

10/10 extreme haunt :) always safe and always fun and stories to tell forever to whomever will listen for the rest of your life. Watch out for my favorite zombies!

Rifle gel blasters
Vera L.

This was a cool Halloween haunted attraction around the Inland Empire. It might've been a bit too early in October because it wasn't very busy yet. The website said it opens at 6:15, but when we arrived, it was practically empty and the opening ceremony didn't start until 7. It was still somewhat bright outside at that time, so we waited until dark to go through the attractions. Too bad the website doesn't provide much information.. if we knew, we would've come later. They don't sell alcohol in there too. The cast and zombies definitely stayed in character, but they were just wandering around since it was too early. We paid for parking in advance, but no one even checked, and the guy in front didn't know about it- which made it feel unorganized and untrained. There were supposed to be four attractions, but the hayride was closed. Considering they only have a few weeks in October to really perfect everything, I was surprised by how many hiccups there still were. The two main attractions were Fight and Flight: FIGHT: We were given pistols, shotguns, or rifle gel blasters. I paid extra for the rifle upgrade, but they didn't even check. It was dark and definitely fun, though I heard a few people's guns in the group were jammed and couldn't shoot. FLIGHT: We wore flag belts and had to find our way out of a zombie-filled maze. The goal was to avoid getting your flags stolen, but some zombies, especially one of the females, were intense and aggressive! they cornered me just for my flag and I think I even got a bruise from them. She wouldn't let me run away after I dodged her once from getting my flag. I'm already competitive during flag football but dangg this zombie wanted to tackle me. After running in circles for a while to find the exit, we had to call "mercy" because it got a bit frustrating. There were 1-2 zombies who were nice and tried to subtly point to where I'm supposed to go, while staying in character. They probably saw me 10 times circling the whole maze. Apparently they switched the exit after we were close to exiting near it... The third attraction was Troop 13 Trail where we walked through a trail. I say skip this if you're short on time because it was dark, dangerous, and not much to it. Saw various groups prior got lost and also started limping. It's a dark trail and not suitable for people with mobility difficulties. They need more warnings! Overall, it has a lot of potential. I had a lot of fun shooting and running away from zombies and it's something new I haven't done before, the cast is dedicated, but there's definitely room for improvement in organization, communication, and execution.

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Review Highlights - Nightmare Rising Haunt

“Between the darkness, fog, creepy atmosphere and uncertainty about where the next zombie was hiding, it was intense as all get out.”

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SC Village Airsoft Park

SC Village Airsoft Park

2.9(76 reviews)
0.1 mi

Had a kids birthday party there. The kids had a ton of fun. They did airsoft; It was a pretty cool…read moreset up. There's a match about 2x an hour or so they stay busy. You're outside all day, it's hot, but the kids really enjoyed it and they had shade for us.

The Airsoft side of SC Village feels very neglected…read more Long story short, the referees and players tried hard to make it a good day, but it felt like the management / oversight of the Airsoft field sacrificed a lot to cater to the larger Paintball groups this day. Back in the day SC was a pretty staple field for Airsoft, but I doubt I'll ever go back again. I used to attend SC village infrequently a few years ago (a few times a year, for private and public games). Generally, private games were pretty fun and a positive experience. This was my first time back in about two years. I attended a walk-on game November 21; this was after several days of nonstop heavy rain, and the field was generally a mess; the roads on the way in are not very good; if you drive a normal non-lifted / non outdoor vehicle beware the potholes and bumps. I'm unsure if they used manure recently on their grounds, but the flooding had covered everything in a layer of soup mud that smelled like feces. It was disgusting and gunked up our cars and gear pretty badly. Access to different fields was not very good due to flooding and just holes in the ground. Again, this is not a unique issue for paintball fields, but Jungle Island / Wildlands airsoft used wooden planks to fill holes in the ground and provide access in similar circumstances; and not stink anywhere near as bad. I will admit - largely a weather problem, less an operations issue, but I'm unsure why the place smelled so disgusting. My bigger issue was that the general operation of the airsoft side was a mess. The staff was generally helpful and cordial. The refs were good and the store staff were helpful. Chronograph check was helpful and answered our questions; but unfortunately SC does not provide their own BBs for chronographing airsoft replicas, so the velocity limits are essentially hypothetical if you lie about what type of BBs are loaded in your replica. Most fields (e.g. Project N1, Wildlands) supply their own test BBs to avoid this problem. There were around 20-30 persons playing airsoft on this day compared to what looked like 100-200 paintballers. I arrived approx 10:40 (they opened at 10:00) and started playing by around noon, and got 5 sets of games in in the five hours from that time to closing (17:00 / 5 PM). There were a few reasons for this. Games typically run 10-15 minutes, then there is a swap so the teams can switch sides, and another round. After that, it is supposed to be a 5-10 minute reload break, but typically they ran more like 15-20 minutes. The staff were supposed to announce the games and give periodic updates ("5 minutes until next round of games at the red flags or green flags"), but sometimes due to disorganization they did not, and we missed 2 sets of games waiting for an announcement. When we reached out to the staff for help figuring out where the Airsoft Group was playing, their radio equipment suffered a lot of failures and the Paintball referees and Airsoft referees could not contact each other to answer our questions. Once we actually entered the game, due to small group size we were shoved on small fields like "The Castle," which are primarily intended for paintball with typically short engagement ranges of 50-60 feet at most. A decent airsoft gun can reach out to more than 100 feet with ease; what happened was our team was able to shoot the enemy team directly from our spawn / starting area into the enemy spawn area, killing them before they had a chance to really play and robbing them of their fun. Plus, in addition to this we endlessly did "team deathmatch" with unlimited respawns; if we did single-life elimination or medic games, spawn camping wouldn't have posed such an issue. This repeated across 4 of the sets we managed to play as we were sent from small map to small map; one team would wipe out the other team trapped in spawn and lead to a stalemate, until swapping sides and taking turns dominating the other team. We did end on a nice game at "Blackhawk," which is a large map they tend to save for large scenario games, and had the longer engagement ranges that prevented airsoft players from just reaching directly into player spawns. Overall, I don't blame the refs or staff for the gigantic mess of a day we had; they were trying hard with what they had, it felt like the field management did not provide adequate resources (working radios), did not coordinate well on announcements, and did not allocate sufficient fields that worked properly for airsoft due to either lack of knowledge or preferential treatment for their large paintball groups. Two stars for the staff trying their best, but 5 sets of games for $37 entry, disorganized play, and poor field selection is not something I would voluntarily do again, putting aside the stinky, soupy mud and weather problems.

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SC Village Airsoft Park
SC Village Airsoft Park
SC Village Airsoft Park

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Nightmare Rising Haunt - hauntedhouses - Updated October 2026

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