I've done over 150 escape rooms around the US and during break times from Disney, a friend and I decided to check out some of Dare 2 Escape's rooms. While the rooms weren't earth shattering compared to other games we've played, they were solid and definitely worth checking out.
Ringmaster (3/5):
The weakest of the Dare 2 Escape games I played, mainly due to the lack of interesting set design and puzzles from an enthusiast perspective. This was a Gen 1 room with a bunch of combination locks, but everything in the room was well-themed and there was a fun moment that I can't say much about without spoiling. The puzzles were decent but generally pretty straightforward, with nothing particularly novel when compared to many other rooms. There wasn't a lot of story and the set was standard except for one sequence in the game. A solid game overall, but less interesting than Video Store and Archive. [Completed as a pair of enthusiasts with 16:28 left and one or two hints.]
The Archive (4/5):
When I first walked into the game, I immediately noticed that they got the sewer geocaching vibe right in just the set design. The puzzles built off of this, where our tasks and even light sources fit along with the theme. After getting through the sewer, subsequent rooms in this game had a very distinct flavor, and this diversity and progression is something I really appreciate in escape room sets. There were also some really nice set pieces used for the puzzles in this game. The puzzles were more challenging than average, which I appreciated as an enthusiast. However, I had some issues with the game flow, where parts of the game were linear despite appearing to be nonlinear and then requiring puzzle elements from what's seemingly a completely unrelated task. Some people might think that this adds to the challenge and fun though. Another minor complaint is that a couple of the puzzles can feel tedious and may have been more enjoyable with two or so fewer steps.
Archive is the fourth installment in a series of rooms (starting with Asylum, Ringmaster, and Dig) and makes references to them and ties the story together, though playing the previous rooms is not necessary to enjoy this game. Other than the references, story elements aren't strongly present throughout the course of the game. Overall, the set design and the above average difficulty push the rating of this room up from a 3 (average room) to a 4. [Completed as a pair of enthusiasts with 3 minutes left and a couple hints.]
Video Store (4/5):
A fun set that brings us back to the days before streaming. Dare 2 Escape did a great job with both the interior and exterior of the video store. Somehow the puzzles didn't sync very well with us, as it felt particularly difficult to figure out the correct path forward in this game compared to others I've played. I think some of this was a higher than average level of obscurity in the connections between objects and tasks, where we'd often get items for puzzles that come much later in the game than we'd expect. I don't think this is necessarily a flaw, but it did make the game more challenging than most. A couple puzzles were also a bit finicky, which I do think was a design flaw. However, I think the puzzles were more unique than most and fit well with the video store theme, which on its own is already a novel one. There wasn't a lot of story, but I think the challenging puzzles with good integration with theme bring the rating of this room up from a 3 (okay room) to a 4. [Played as a pair of enthusiasts and only got through around two-thirds of the room. This is quite unusual for us--we did not sync well with this room.] read more