As the Summer sun sets over Stockholm Sweden, and 3 hours later it rises again; the designers at "Paradox Interactive" are hard at work putting the finishing touches on the company's most recent content-upgrade, for its top grossing computer game, "Europa Universalis" ("EU.4" for short). Being an avid 'gamer' myself, I'm not easy to please when it comes to replacing the traditional human player with an interactive computer opponent - because I only plays games that make you think and plan; in other words, Strategy Games. And EU.4 is the perfect example of a really really GOOD STRATEGY GAME. In it, your game-board is a map of the Earth, the way it looked in 1444, divided into nations, states, and territories. You choose which country you want to play as, and the computer plays all of the other people in the world. Now is the time to determine your strategy and set up for your first move. Will you play offensively, choosing Rivals and building up your army. Or will you focus on trade and economics. Once you line up some advisors and a royal marriage or two you are ready to select your preferred "game speed," and tap the "play" button. Now the clock starts ticking forward; days, weeks, months, and years, as pop-up screens inform you of events, discoveries, and actions that effect you. You can pause at any time to stop the clock and revise you strategies and tactics. The game goes on like this as decades turn to centuries and the results of your plans unfold. The game ends when you reach the Industrial Age and your position as a power in the world is assessed. I suppose that no matter what your selected path to power is, the "End-Game" is always about Dominion over your enemies and rivals.
Paradox Interactive's "EU.4" is a DLC game (Down-Loadable Content), which means that once you spend your forty bucks on the basic game you get to spend another ten dollars here and twenty dollars there every couple of months to buy the license to download the next new batch of upgraded content via the internet. This is my one real gripe about the company's financial strategy, which kind of follows the tactics of a cocaine dealer: get the customers hooked on your product and then keep it flowing to them every month with a newer and even better batch. And with so many loyalty-discounts, 2 for 1 deals, and inexpensive teaser-bundles, customers like me can't wait until we can buy the next DLC. So that's the model that Paradox follows, and I don't really like it; because I'm hooked. I would knock off a couple of stars for this kind of unscrupulous money making tactic, but Frankly, I like Paradox's historical strategy games so much that I just can't award them any less than five stars.
Other history-based conquest & strategic management games are "Crusader Kings" (beginning at a lower rank one uses politics, arranged marriages, religion , and warfare to elevate their station, defeat Salahuddin, and become the wealthy King of Jerusalem), "Rome: Vida Vectus" (the same as "Crusader Kings" only in ancient Rime), "Hearts of Iron" (a highly accurate 'World War 2' strategy reenactment/alternate-history game that takes almost as long as the real WW2 to play), and one of the best games of all, "Stellaris" (in which you develop a space empire from a single planet into an entire galaxy). Enjoy. read more